IFIP-ICEC offers a set of state-of-the art workshops in the context of entertainment computation. Workshops are taking place one day before the actual conference. This year, IFIP-ICEC accommodates the following four workshops:
- Hands-On Workshop (Tutorial): Bio-Sensing Platforms for “Wellness Entertainment” System Design: Bio-
Sensing, Interactive Media Art, and Wellness Entertainment
- Workshop 1: Entertainment Computation – A Key for Improving Inclusion and Reducing Gender Gap?
- Workshop 2: Designing Entertainment for the Aging Population (DEAP 2018)
Tutorial: Bio-Sensing Platforms for “Wellness Entertainment” System Design
Bio-Sensing, Interactive Media Art, and Wellness Entertainment
Yoichi Nagashima, SUAC/ASL, Japan
This is a “hands-on” lecture/workshop intended for the designer/artist/therapist of the interactive system for “wellness entertainment”. In recent years, the fields of serious games and medical/welfare/rehabilitation applications are gaining attention in the field of entertainment computing. The organizer of this workshop has been promoting R & D activities in this area for over 20 years, and recently targeting “Wellness” or “Well-being” entertainment using bio-sensing technology. This lecture/workshop contains four parts of practical techniques/ideas to realize effective interactive system for “wellness entertainment” – environment & interface, concept of biofeedback, special techniques using commercial bio-sensors and cutting-edge topics.
- Several contributions will not be published as part of the conference proceedings, as it’s a ‘workshop’ in tutorial form.
Javier Gomez, NTNU, Norway
Letizia Jaccheri, NTNU, Norway
Jannicke Baalsrud Hauge, KTH, Stockholm & BIBA, Germany
Entertainment Computing application areas are increasing day after day. The same way serious games become part of the teaching materials as schools, they can be useful tools to improve inclusion of people with special needs and reduce the gender gap. With this workshop we want to set a discussion space for researchers, designers and practitioners on Entertainment Computing interesting in its application to solve social issues, such as reducing the gender gap, preventing social exclusion of people in risk and promoting the inclusion of people with special needs.
- The workshop papers will be published within the Springer IFIP-ICEC conference proceedings
- Paper Deadlines: paper submission (24th June 2018), notification (1st July 2018), final Version (8th July 2018)
- Workshop Date: 17th September 2018
Workshop 2: Designing Entertainment for the Aging Population (DEAP 2018)
Paula Alexandra Silva (University of Aveiro, Portugal)
Masood Masoodian (Aalto University, Finland)
This workshop aims to bring together researchers, designers, developers and entrepreneurs interested in the design, development, evaluation, commercialization and deployment of entertainment technologies for the aging population, targeting their needs and promoting their health and well-being.
- Storytelling: A Medium for Co-design of Health and Well-being Services for Seniors
Leah Burns and Masood Masoodian
- User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults
Isabelle Kniestedt, Stephan Lukosch and Frances Brazier
- Providing Life-style-Intervention to Improve Well-Being of Elderly People
Thomas Rist, Andreas Seiderer and Elisabeth André
- Intergenerational Joint Media Engagement: pre-testing interviews, activities and tablet’s applications
Ana Carla Amaro, Lidia Oliveira and Vania Baldi
- Physical Activity Among Older Adults: A Meta-Review of EU-Funded Research Projects
Paula Alexandra Silva