We encourage submission of papers, posters, demos, tutorial and workshop proposals on all topics related to original research in digital entertainment, including but not limited to:
Emerging Topics in Entertainment Computing
- Ubiquitous Computing and Interfaces in Entertainment
- Immersive and Virtual Multimedia Experiences
- Quality of Services (QoS), and Quality of Experience (QoE)
- AI, Big Data, and Deep Learning in Entertainment
- Content Production and Production Systems
Digital Games and Interactive Entertainment
- Game Design and Development
- Interactive Narratives & Digital Storytelling
- Entertainment Robots, Toys & Smart Gadgets
Design, Human-Computer Interaction, and Analysis of Entertainment Systems
- Experience Design & Analysis
- Telemetry & Semi-Automated Analysis
- Methodologies, Tools & Techniques for Entertainment
- Human Factors & Performance of Entertainment Applications & Technology
Interactive Art, Performance and Cultural Computing
- Digital Art & Installations
- Virtual/Augmented/Mixed Reality & Entertainment
- Ubiquitous/Pervasive Entertainment
- Sound, Music & Performance
- TransMedia and Entertainment
- Social Computing
Entertainment Devices, Platforms & Systems
- Digital Entertainment Hardware & Devices
- Ambient Entertainment
- Digital Broadcasting and Digital Cinema
- Interactive Television and Broadcasting
Theoretical Foundations and Ethical Issues
- Emotions and Affective Interaction
- Social / Cultural Impacts of Digital Entertainment
- Issues of Public Relations & Advertising Through Entertainment
Entertainment for Purpose & Persuasion
- Serious & Learning Games
- Games for Health & Well-Being
- Games For Change & Social Impact Games
- Exergaming
- Advergames and Digital Marketing
Computational Methodologies for Entertainment
- Artificial Intelligence & Machine Learning for Entertainment
- Procedural Content Generation
- Computer Graphics & Visual Effects
- Big Data in Entertainment
- Security & Privacy in Entertainment
Media Studies, Communication, Business, and Information Systems
- Information Technology in Media Industry
- IT and the Economics of Media Business
- Audience Measurement and Participation
- Interplay between technology, content, and consumer choice
- Adoption and diffusion of technology driven media products
- New communication models through emerging new technologies