The IFIP-ICEC 2018 conference will be taking place between the 18th-20th September 2018. However, as the conference is co-located with the IFIP World Computer Conference (IFIP-WCC 2018), you also can attend the overall event between the 17th-21st September 2018. Thus please don’t let yourself confuse by the different dates.

You can download the preliminary program (version July 17th, 2018) from [download IFIP ICEC Programme].

An overview of the program can be found below on this website. More detailed information about the particular events can be found on the following websites:

 [Keynote(s)]

⇒⇒⇒ [Workshop(s)] 

⇒⇒⇒ [Panel(s)] 

⇒⇒⇒ [Tutorial (s)]

⇒⇒⇒ [Social Events]

⇒⇒⇒ [Accepted Submissions (Papers, Posters, Demos, Art Exhibits)]

Keynotes

From Design Computing to Creating Unique Technologies for Everyone

Prof. Ellen Yi-Luen Do (ATLAS Inst., Univ. of Colorado Boulder, USA)

Panels

Robot Competitions

David Obdrazalek, Charles University, Czech Republic
Richard Balogh, Slovak University of Technology, Slovakia
Artur Lugmayr, Curtin University, Australia

Tutorials

Bio-Sensing Platforms for “Wellness Entertainment” System Design (Bio-Sensing, Interactive Media, and Wellness Entertainment)

Yoichi Nagashima, SUAC/ASL, Japan

Workshops

Workshop 1: Entertainment Computation – A Key for Improving and Reducing Gender Gap?

Javier Gomez, NTNU, Norway
Letizia Jaccheri, NTNU, Norway
Jannicke Baalsrud Hauge, KTH, Stockholm & BIBA, Germany

Workshop 2: Designing Entertainment for the Aging Population (DEAP’18)

Paula Alexandra Silva (University of Aveiro, Portugal)
Masood Masoodian (Aalto University, Finland)

Paper Sessions

Session 1: Human-Computer Interaction

FP1 Dynamic Projection Mapping on Multiple Non-Rigid Moving Objects for Stage Performance Applications Ryohei Nakatsu, Ningfeng Yang, Hirokazu Takata, Takashi Nakanishi, Makoto Kitaguchi and Naoko Tosa,
FP2 Applying Designing Thinking techniques for prototyping a universal game controller Gabriel Ferreira Alves, Emerson Vitor Souza, Daniela Gorski Trevisan, Anselmo Antunes Montenegro, Luciana Cardoso de Castro Salgado and Esteban Walter Gonzalez Clua,
SP1 Intimate Information Access through Virtual Creatures Kota Gushima and Tatsuo Nakajima
SP2 Validating the Creature Believability Scale for Videogames Nuno Barreto, Rui Craveirinha and Licinio Roque,
SP3 Dance Dance Gradation: a generation of fine-tuned dance charts Yudai Tsujino and Ryosuke Yamanishi,

Session 2: Entertainment Systems & Technology

FP3 Diminishing Reality Andreas Hackl and Helmut Hlavacs
FP4 Live Probabilistic Editing for Virtual Cinematography Luiz Velho, Leonardo Carvalho and Djalma Lucio
SP4 The Programmable Drone for STEM Education Patrik Voštinár, Dana Horváthová and Nika Klimová
SP5 A Taxonomy of Synchronous Communication Modalities in Online Games Quentin Gyger and Nicolas Szilas
SP6 Realtime Musical Composition System for Automatic Driving Vehicles Yoichi Nagashima

Session 3: VR and AR

FP5 Mixed Reality Cycling in an Infinite Procedurally Generated City Wesley Oliveira, Werner Gaisbauer, Michelle Tizuka, Esteban Clua and Helmut Hlavacs
FP6 Aspects that need to be addressed during the development of location-based games Jacques Barnard, Magda Huisman and Gunther Drevin
SP7 Circus Noel: A case study on natural user interface design for VR Mirjam Vosmeer and Alyea Sandovar
SP8 Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMD Yuki Ueda and Junichi Hoshino
SP9 A.R.M. – Augmented Reality Muscularity Dirk Sweere, Martin Hughes, Martijn van Laar and Lisa Rombout

Session 4: Digital Games

FP7 Games That Make Curious: An Exploratory Survey into Digital Games That Invoke Curiosity Marcello A. Gómez Maureira and Isabelle Kniestedt
FP8 Learning to Identify Rush Strategies in StarCraft Teguh Budianto, Hyunwoo Oh and Takehito Utsuro
SP10 Virtual Reality as e-Mental Health to Support Starting with Mindfulness-Based Cognitive Therapy Koen H. B. Damen and Erik D. van der Spek
SP11 Engagement in Interactive Digital Storytelling: Sampling without spoiling Sergio Estupinan, Kasper Ingdahl Andkjær and Nicolas Szilas
SP12 Playing with Empathy through a Collaborative Storytelling Game Sindre Skaraas, Javier Gomez and Letizia Jaccheri

Session 5: Storytelling, Narratives, and Behaviors

FP9 Design and evaluation of a fall prevention multi-player game for senior care centres Joana Silva, Elsa Oliveira, Dinis Moreira, Francisco Nunes, Martina Čaić, João Madureira and Eduardo Pereira
FP10 Comedy in the Ludonarrative of Video Games Oskari Kallio and Masood Masoodian
SP13 Construction of mixed reality story environment based on real space shape Kazuma Nagata and Junichi Hoshino
SP14 Digital Therapies Robert J. Wierzbicki

Session 6: Entertainment Business, Information Systems, and Media Studies

FP11 Physiological Affect and Performance in a Collaborative Serious Game between Humans and an Autonomous Robot Petar Jerčić, Johan Hagelbäck and Craig Lindley
FP12 Analysis of the effect of number of players on the excitement of the game with respect to fairness Sagguneswaraan Thavamuni, Hiroyuki Iida and Hadzariah Ismail
FP13 The influence of digital convergence/divergence on digital media business models Zvezdan Vukanovic
FP14 Sensor Ball Raffle – gamification of billboard advertising: How to engage the audience? Sari Järvinen, Johannes Peltola and Paul Kemppi

Demos, Posters, and Art Exhibits

P1 Data Reduction of Indoor Point Clouds Stephan Feichter and Helmut Hlavacs
P2 Designing ‘Wall Mounted Level’ – A Cooperative Mixed-Reality Game about Reconciliation Scott Swearingen and Kyoung Swearingen
P3 Automatic Generation of the Periodic Hair Motion of 3D Characters for Anime Production Kenji Furukawa and Susumu Nakata
P4 An iTV prototype for content unification Jorge Abreu, Pedro Almeida, Ana Velhinho, Sílvia Fernandes and Rafael Guedes
P5 Content unification: a trend reshaping the iTV ecosystem Jorge Abreu, Pedro Almeida, Sílvia Fernandes, Ana Velhinho and Ana Rodrigues
P6 Creating art installation in Virtual Reality. The Stilleben Project Jan K. Argasiński
P7 A mixed-reality serious game to tackle a public health problem Tiago Lima, Carlos Niquini, Breno Barbosa, Clodoveu Davis Jr.
P8 Converging Data Storytelling and Visualisation Yangjinbo Zhang
P9 A systematic mapping on game-related methods to tackle a public health problem Tiago Lima, Clodoveu Augusto Davis Jr.
D1 NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics Nobumitsu Shikine, Toshimasa Yamanaka, Letizia Jaccheri, Javier Gomez and Junichi Hoshino
A1 Imperceptible Art Aleksandra Vasovic
A2 Tappetina: an Ecosystem of Art, Software, and Research Letizia Jaccheri, Javier Gomez and Sindre B. Skaraas

Doctoral Consortium