Full Papers

1 Dynamic Projection Mapping on Multiple Non-Rigid Moving Objects for Stage Performance Applications Ryohei Nakatsu, Ningfeng Yang, Hirokazu Takata, Takashi Nakanishi, Makoto Kitaguchi and Naoko Tosa,
2 Applying Designing Thinking techniques for prototyping a universal game controller Gabriel Ferreira Alves, Emerson Vitor Souza, Daniela Gorski Trevisan, Anselmo Antunes Montenegro, Luciana Cardoso de Castro Salgado and Esteban Walter Gonzalez Clua,
3 Diminishing Reality Andreas Hackl and Helmut Hlavacs
4 Live Probabilistic Editing for Virtual Cinematography Luiz Velho, Leonardo Carvalho and Djalma Lucio
5 Mixed Reality Cycling in an Infinite Procedurally Generated City Wesley Oliveira, Werner Gaisbauer, Michelle Tizuka, Esteban Clua and Helmut Hlavacs
6 Aspects that need to be addressed during the development of location-based games Jacques Barnard, Magda Huisman and Gunther Drevin
7 Games That Make Curious: An Exploratory Survey into Digital Games That Invoke Curiosity Marcello A. Gómez Maureira and Isabelle Kniestedt
8 Learning to Identify Rush Strategies in StarCraft Teguh Budianto, Hyunwoo Oh and Takehito Utsuro
9 Design and evaluation of a fall prevention multi-player game for senior care centres Joana Silva, Elsa Oliveira, Dinis Moreira, Francisco Nunes, Martina Čaić, João Madureira and Eduardo Pereira
10 Comedy in the Ludonarrative of Video Games Oskari Kallio and Masood Masoodian
11 Physiological Affect and Performance in a Collaborative Serious Game between Humans and an Autonomous Robot Petar Jerčić, Johan Hagelbäck and Craig Lindley
12 Analysis of the effect of number of players on the excitement of the game with respect to fairness Sagguneswaraan Thavamuni, Hiroyuki Iida and Hadzariah Ismail
13 The influence of digital convergence/divergence on digital media business models Zvezdan Vukanovic
14 Sensor Ball Raffle – gamification of billboard advertising: How to engage the audience? Sari Järvinen, Johannes Peltola and Paul Kemppi

Short Papers

1 Intimate Information Access through Virtual Creatures Kota Gushima and Tatsuo Nakajima
2 Validating the Creature Believability Scale for Videogames Nuno Barreto, Rui Craveirinha and Licinio Roque,
3 Dance Dance Gradation: a generation of fine-tuned dance charts Yudai Tsujino and Ryosuke Yamanishi,
4 The Programmable Drone for STEM Education Patrik Voštinár, Dana Horváthová and Nika Klimová
5 A Taxonomy of Synchronous Communication Modalities in Online Games Quentin Gyger and Nicolas Szilas
6 Realtime Musical Composition System for Automatic Driving Vehicles Yoichi Nagashima
7 Circus Noel: A case study on natural user interface design for VR Mirjam Vosmeer and Alyea Sandovar
8 Reorientation Method to Suppress Simulator Sickness in Home VR Contents Using HMD Yuki Ueda, Kazuma Nagata, Soh Masuko and Junichi Hoshino
9 A.R.M. – Augmented Reality Muscularity Dirk Sweere, Martin Hughes, Martijn van Laar and Lisa Rombout
10 Virtual Reality as e-Mental Health to Support Starting with Mindfulness-Based Cognitive Therapy Koen H. B. Damen and Erik D. van der Spek
11 Engagement in Interactive Digital Storytelling: Sampling without spoiling Sergio Estupinan, Kasper Ingdahl Andkjær and Nicolas Szilas
12 Playing with Empathy through a Collaborative Storytelling Game Sindre Skaraas, Javier Gomez and Letizia Jaccheri
13 Construction of mixed reality story environment based on real space shape Kazuma Nagata, Soh Masuko, Junichi Hoshino
14 Digital Therapies Robert J. Wierzbicki


1 Data Reduction of Indoor Point Clouds Stephan Feichter and Helmut Hlavacs
2 Designing ‘Wall Mounted Level’ – A Cooperative Mixed-Reality Game about Reconciliation Scott Swearingen and Kyoung Swearingen
3 Automatic Generation of the Periodic Hair Motion of 3D Characters for Anime Production Kenji Furukawa and Susumu Nakata
4 An iTV prototype for content unification Jorge Abreu, Pedro Almeida, Ana Velhinho, Sílvia Fernandes and Rafael Guedes
5 Content unification: a trend reshaping the iTV ecosystem Jorge Abreu, Pedro Almeida, Sílvia Fernandes, Ana Velhinho and Ana Rodrigues
6 Creating art installation in Virtual Reality. The Stilleben Project Jan K. Argasiński
7 A mixed-reality serious game to tackle a public health problem Tiago Lima, Carlos Niquini, Breno Barbosa, Clodoveu Davis Jr.
8 Converging Data Storytelling and Visualisation Yangjinbo Zhang
9 A systematic mapping on game-related methods to tackle a public health problem Tiago Lima, Clodoveu Augusto Davis Jr.


1 NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics Nobumitsu Shikine, Toshimasa Yamanaka, Letizia Jaccheri, Javier Gomez and Junichi Hoshino

Art Exhibits

1 Imperceptible Art Aleksandra Vasovic
2 Tappetina: an Ecosystem of Art, Software, and Research Letizia Jaccheri, Javier Gomez and Sindre B. Skaraas